NAME OF MATERIA |
MAGIC COST
(FOR EACH LEVEL) |
AP LEVELS
NEEDED... |
DESCRIPTION |
Restore |
Cure 1 - 5 MP
Cure 2 - 24 MP
Regen - 30 MP
Cure 3 - 64 MP
|
already set
2500 AP
17000 AP
24000 AP
Master - 40000 AP
|
Well, DUH, as you can see,
all of these spells heal your HP ^^. Regen gradually restores
your HP for a limited amount of time.
|
Heal |
Poisona - 3 MP
Esuna - 15 MP
Resist - 120 MP
|
already set
12000 AP
52000 AP
Master - 60000 AP
|
As what the
materia name says, these spells heal certain status effects that
have been casted on your character: Poisona = heals poison, Esuna
= heals most status effects, Resist = prevents new status conditions
to be effective. Personally, I would just use items ^^. |
Revive |
Life - 34 MP
Life 2 - 100 MP
|
already set
45000 AP
Master - 55000 AP
|
Revive is what
revive says, it revives your characters from the KOed status.
Life restores 1/4 of your character's HP while Life 2 restores
all of your fallen character's HP. |
Lightning |
Bolt 1 - 4 MP
Bolt 2 - 22 MP
Bolt 3 - 52 MP
|
already set
2000 AP
18000 AP
Master - 35000 AP
|
You um..cast
lightning, duh ^^. Each level of bolt damage is gradually increased
and of course, there's a different variation of each level. |
Fire |
Fire 1 - 4 MP
Fire 2 - 22 MP
Fire 3 - 52 MP
|
already set
2000 AP
18000 AP
Master - 35000 AP
|
Like the above,
you cast fire based damage. And Fire 3 makes everything go Ka-BOOM!
Hehe. |
Ice |
Ice 1 - 4 MP
Ice 2 - 22 MP
Ice 3 - 52 MP
|
already set
2000 AP
18000 AP
Master - 35000 AP
|
You cast ice,
which is my favorite element of all ^^. I like the crystal-looking
things in Ice 2. So purty and blue swirly crystal thingies. |
Earth |
Quake 1 - 6 MP
Quake 2 - 28 MP
Quake 3 - 68 MP
|
already set
6000 AP
22000 AP
Master - 40000 AP
|
This is all
earth based damage and it only works against those who are weak
against earth based magic. All the spells look pretty cool and
all, but I liked the more....elaborate spells. |
Poison |
Bio 1 - 8 MP
Bio 2 - 36 MP
Bio 3 - 80 MP
|
already set
5000 AP
20000 AP
Master - 38000 AP
|
All these spells
cast poison damage, meaning that your enemies will forever be
poisoned...that is if they aren't immune to it ^^. Big green squishy
thingies surround your enemies.... |
Gravity |
Demi 1 - 14 MP
Demi 2 - 33 MP
Demi 3 - 48 MP
|
already set
10000 AP
20000 AP
Master - 40000 AP
|
To
tell you the truth...I never really used the gravity materia that
much ^^;;; All I know is that this big black thingy shoots out
and takes away 1/4 of your enemy's HP (Demi 1), 1/2 of your enemy's
HP (Demi 2), or 3/4 of it (Demi 3) |
Seal |
Sleepel - 8 MP
Silence - 24 MP
|
already set
10000 AP
Master - 20000 AP
|
I did not use
this materia EVER. If you're the type who likes to cast status
spells, then go on ahead, I won't stop you. The success of the
spell depends on each enemy. |
Transform |
Mini - 10 MP
Toad - 14 MP
|
already set
8000 AP
Master - 24000 AP
|
See the above
^^. If you really want to know, Mini makes your character into
a pea size of itself and Toad turns your enemy into, well, a frog. |
Mystify |
Confu - 18 MP
Berserk - 28 MP
|
already set
12000 AP
Master - 25000 AP
|
See the above
above ^^. Confu makes your enemy spin in circles, seeing stars,
and attacks anybody and everybody while Berserk makes your enemy
turn red with anger and only uses physical attacks. |
Time |
Haste - 18 MP
Slow - 20 MP
Stop - 34 MP
|
already set
8000 AP
20000 AP
Master - 42000 AP
|
Haste makes
your characters move faster, for their ATB bars will...um...speed
up. Slow slows down your enemies (duh) and stop freezes your enemies
so that you can go free for all attacking w/o having them attack
you for a short time. |
Destruct |
DeBarrier - 12 MP
DeSpell - 20 MP
Death - 30 MP
|
already set
6000 AP
10000 AP
Master - 45000 AP
|
Destruct...well...destroys
stuff. DeBarrier destroys any barriers cast by your enemies, DeSpell
destroys any time conditioned spells while Death..well...kills
your enemies ^^. It depends on the success rate for it to die. |
Exit |
Escape - 16 MP
Remove - 99 MP
|
already set
10000 AP
Master - 30000 AP
|
I also never
used this materia whatsoever. All it does is remove you from battle
or remove your enemies from battle. It doesn't work all the time,
though. |
Barrier |
Barrier - 16 MP
MBarrier - 24 MP
Reflect - 30 MP
Wall - 58 MP
|
already set
5000 AP
15000 AP
30000 AP
Master - 45000 AP
|
These really
help you, but this materia can be negated with the Big Guard enemy
skill. Barrier cuts physical attacks in 1/2, MBarrier is magic
spells in 1/2, Reflect reflects magic, and Wall casts both Barrier
and MBarrier. |
Shield |
Shield - 180
MP |
uh...you need to go
to second star:
10000 AP
Master - 100000 AP
|
This materia
really sucks. Sure, it shields one character from all physical
damage and magic type damage. You don't even get this until the
Final Dungeon either, so what's the use? |
Comet |
Comet - 70 MP
Comet 2 - 110 MP
|
already set
12000 AP
Master - 60000 AP
|
This is really
cool ^^. Big comets hit your enemies (or enemy, for Comet) for
big damage, hehe. |
Contain |
Freeze - 72 MP
Break - 86 MP
Tornado - 90 MP
Flare - 100 MP
|
already set
5000 AP
10000 AP
15000 AP
Master - 60000 AP
|
This is one
of the coolest materia you can get. Freeze does huge ice type
damage, Break huge earth type damage, Tornado huge wind type damage,
and Flare huge fire type damage. Hook this up with Quadra magic,
and your enemy is through ^^. |
Full
Cure |
Full
Cure - 99 MP |
uh..you need to get
to second star:
3000 AP
Master - 100000 AP
|
Again,
this is a waste of materia. You get this in that hidden room in
Cosmo Canyon's item shop. Cures only one character to full health. |
Ultima |
Ultima - 130
MP |
uh...you need to get
to second star:
5000 AP
Master - 100000 AP
|
This is a really
cool spell. It does a huge amount of damage on all enemies in
a green death glow ^^. |